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Wednesday, 16 September 2009

Features of nfs( need for speed)shift



  • Physics model of NFS: Shift is based on those of the “Ferrari Project”
  • Professional setting is more accurate to drive than in GTR2
  • Eero Piitulainen of Richard Burns Rally has developed a totally new tire-physics model which is mainly responsible for the new physics
  • The difference between the 3 physics-models is in assist levels, while the lowest setting will provide around 10% of more tire grip for beginners
  • Lots of effort has gone into handling development so the game can be driven with a controller
  • Professional setting will require a wheel in order to successfully manage throttle/braking and steering inputs
  • Shift will feature different car classes - from normal cars like the Golf GTI up to racing cars like the Aston Martin DBR9
  • All cars can be upgraded and tuned from the inside-out
  • Most tracks are licensed European and American circuits with few fictional tracks
  • There will be few city-circuits
  • The cockpit is the most important visual feature of the game
  • Head-physics is the key difference point to other titles
  • The career mode will span over a total of 125 events

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