- Physics model of NFS: Shift is based on those of the “Ferrari Project”
- Professional setting is more accurate to drive than in GTR2
- Eero Piitulainen of Richard Burns Rally has developed a totally new tire-physics model which is mainly responsible for the new physics
- The difference between the 3 physics-models is in assist levels, while the lowest setting will provide around 10% of more tire grip for beginners
- Lots of effort has gone into handling development so the game can be driven with a controller
- Professional setting will require a wheel in order to successfully manage throttle/braking and steering inputs
- Shift will feature different car classes - from normal cars like the Golf GTI up to racing cars like the Aston Martin DBR9
- All cars can be upgraded and tuned from the inside-out
- Most tracks are licensed European and American circuits with few fictional tracks
- There will be few city-circuits
- The cockpit is the most important visual feature of the game
- Head-physics is the key difference point to other titles
- The career mode will span over a total of 125 events
Wednesday, 16 September 2009
Features of nfs( need for speed)shift
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Game-Guide
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