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Thursday, 17 September 2009

Game settings for nfs SHIFT

SHIFT has introduced one of Need for Speed's more complex controller options. This is intended to provide more configurability to the simulation players, deepening the level of control they have with the game's controller & wheel intelligence.

A quick definition is provided below to help determine what's good to touch or best-left unaltered. Don't forget to use the DEFAULTS option if settings get tweaked too far.

Steering Deadzone

The smaller the value the smaller the deadzone. For steering wheels it is recommended to have this value at 0%. | NOTE: These next few deadzone settings for a gamepad are best-left unaltered.

Accelerator Deadzone

The basic description for all the deadzones are the same. For the initial range of motion no input is reported, and then starts when the end of he deadzone has been reached. On top of these additionl recommendations can be added.

Brake Deadzone

As above - For the initial range of motion no input is reported, and then starts when the end of he deadzone has been reached. On top of these additionl recommendations can be added.

Steering Sensitivity

This setting adjusts how sensitive the steering across the input span. With 50% sensitivity it is equally as sensitive at the beginning of the range as at the end of the range. This can make the steering feel twitchy on a game pad, thus it is recommended to have a lower sensitivy setting which makes the steering a bit less sensitive for small inputs. For a steering wheel it is recommended to have this setting at 50%.

Acceleration Sensitivity

Same as above, a value lower than 50% means the input is less sensitive in the beginning of the input span.

Braking Sensitivity

As defined above. If the default setting is not responsive enough (may well become car & performance specific), it's recommended to make slight adjustments & test.

Speed Steering Sensitivity

This setting reduces the sensitivity of steering at speed. A high value applies maximum effect to make the car stable to drive down straights with a gamepad. Lowering the value will make the car feel sensitive and twitchy at higher speeds. For a multiturn steering wheel it is recommended to set this value to 0%, for other wheels a value around 50% is recommended.

Inverse Shifting

Reverses the default controller shift buttons.

Camera Y Axis

Inverts the R-stick camera movement in game.

Wheel Lock

This determines how much of the available turn to turn lock to use for the steering wheel. On consoles this is set in degrees measured from lock to lock. On PC it is set as a percentage of the steerings wheels available lock. This can be fine tuned to suit the players preference, with less lock giving more sensitive steering, with too much lock the car will feel unresponsive.

FF Strength

Determines the strength of the force feedback effects, 0 means effects are muted, 10 gives the strongest effects.

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